I’m glad I’m not the only one who post entering the workforce proper cannot bear to play PC games anymore. It just feels like work, makes me ill to sit in front of a monitor and keyboard to play!
I know I played and finished Stalker SoC but seeing that trilogy pop up on the marketplace combined with this podcast, I will likely buy it.
I’m enjoying my playing through my endless backlog right now. Sushi Strikers is this dumb but fun puzzle game on Nintendo Switch. Like it’s incredibly dumb, match sushi plates and then toss the empty plates at opponent to do damage. There’s sushi spirits that give you powers etc and you’re trying to bring the love of sushi back to the world. (It leans into the theme). It’s mindless fun and it’s just nice to be playing something that’s sat on my shelf of shame for a while.
The mastery discussion was very apt, especially tying it back to RE remake. You start off so limited and by the end you’re just in control and you know what’s important and what’s not.
Goldeneyes levels are part (one of many) that make it so good. These huge levels just felt “real”. I think it was ten years ago or so I saw someone talking about how level design now is just point a to b down a corridor with a left turn and a right turn etc and it’s true. You don’t need open world but some choice in the environment is fun. The changing objective system based on difficulty also great.
It is nice to have a RW place to hangout for this stuff that’s free of the noise of the infighting.
Jokes on you mister, your purely fun and games apolitical video games podcast did inadvertently comment on political discourse, by praising a video game about professionalism, inadvertently comparing it to the standards of political discourse and by contrast illustrating it as unprofessional and childish - look, this toy for babies is more praiseworthy than you. Behold a man! I see what's going on you master orator
Only ever played 4 hours of Stalker, the year it was released. I think I quit after the air killed me randomly. I did enjoy Metro 233, another slav-coded game.
Also, of your many (many) bad opinions, advocating for console peasantry is among the very worst. One must assume this was simply an appeal to free subscribers.
Followed stalker since the dev hell, my mom picked up my SoC preorder while I was at school so I could play it when I got home (thanks ma), it’s setting and those games where my favorite single piece of media until I was almost done with college.
I’ve cleared those games all, and played all the mods oblivion lost, pibo (sp?) story, all sorts of soups, faction wars (still had feature that modern free play mods today don’t have, i.e. bandits actually shaking you down not just shooting on site).
But after all these years when I look back I loved the concept and the setting more than what those og games actually were, which was pretty straight forward classic boomer tactical shooters with light survival horror elements. But the promise of Alife, the glimpses of when it worked, really made the game a place, the ultimate frontier simulation in a game, you could really feel, in a way not communicated by setting or world building but actual gameplay mechanics, that you where in a completely alien frontier full of rough men out to make their fortunes, and that is still so compelling and no other game has come close to that.
I do think, and there are people who would hate me for this opinion, the modern free play mod packs that CoC have spawned get far closer to the original vision of alife, and really do manage to make world that is alive by gameplay mechanics, not just art direction. There was a moment I had in dark valley, after being drawn father into the brush then I planned by a fire fight with the army, I found myself on a grassy hill, looking through my binos at a pack of lurkers hunting a herd of fleshes, as I counted my ammo, realizing it was more than quartered by my shootout and realizing I would have to get clever to make it back to camp. In that moment I felt like the promise of the idea that spawned SoC was finally reached. But the irony was, CoC free play mods are almost nothing like the original games, gameplay wise.
Now I want to build a pc so I can play stalker again…
Have you ever played Chernobylite? Super STALKER inspired. More drama than STALKER, but the mood is still solid and some of the characters are funny like the tweeker. Also has a strange time-travel mechanic that was brought over from the team's last game GET EVEN.
Will not listen to an episode that might be enjoyed by poors.
I demand any free episode include at least five minutes of berating those that have not subscribed.
A Disease In The Public Mind: The Neverending Demand For Free Stuff and The Class Traitors Who Placate It
The biggest problem faced by the right today is the existence of free subscribers.
Great episode.
I’m glad I’m not the only one who post entering the workforce proper cannot bear to play PC games anymore. It just feels like work, makes me ill to sit in front of a monitor and keyboard to play!
I know I played and finished Stalker SoC but seeing that trilogy pop up on the marketplace combined with this podcast, I will likely buy it.
I’m enjoying my playing through my endless backlog right now. Sushi Strikers is this dumb but fun puzzle game on Nintendo Switch. Like it’s incredibly dumb, match sushi plates and then toss the empty plates at opponent to do damage. There’s sushi spirits that give you powers etc and you’re trying to bring the love of sushi back to the world. (It leans into the theme). It’s mindless fun and it’s just nice to be playing something that’s sat on my shelf of shame for a while.
The mastery discussion was very apt, especially tying it back to RE remake. You start off so limited and by the end you’re just in control and you know what’s important and what’s not.
Goldeneyes levels are part (one of many) that make it so good. These huge levels just felt “real”. I think it was ten years ago or so I saw someone talking about how level design now is just point a to b down a corridor with a left turn and a right turn etc and it’s true. You don’t need open world but some choice in the environment is fun. The changing objective system based on difficulty also great.
It is nice to have a RW place to hangout for this stuff that’s free of the noise of the infighting.
Free subscribers don’t get throwing bolts.
Best right wing variety show out there. I was a skeptical of the format at first but that feeling went away quickly. Just pay the $5, it’s worth it.
Without bugs does a game truly have sovl
Jokes on you mister, your purely fun and games apolitical video games podcast did inadvertently comment on political discourse, by praising a video game about professionalism, inadvertently comparing it to the standards of political discourse and by contrast illustrating it as unprofessional and childish - look, this toy for babies is more praiseworthy than you. Behold a man! I see what's going on you master orator
Only ever played 4 hours of Stalker, the year it was released. I think I quit after the air killed me randomly. I did enjoy Metro 233, another slav-coded game.
Also, of your many (many) bad opinions, advocating for console peasantry is among the very worst. One must assume this was simply an appeal to free subscribers.
Please change intro/outro music for free subscribers to Merzbow.
It does feel like the "right" is growing, but the actual group of people in it who I think think like me feels more insular
Followed stalker since the dev hell, my mom picked up my SoC preorder while I was at school so I could play it when I got home (thanks ma), it’s setting and those games where my favorite single piece of media until I was almost done with college.
I’ve cleared those games all, and played all the mods oblivion lost, pibo (sp?) story, all sorts of soups, faction wars (still had feature that modern free play mods today don’t have, i.e. bandits actually shaking you down not just shooting on site).
But after all these years when I look back I loved the concept and the setting more than what those og games actually were, which was pretty straight forward classic boomer tactical shooters with light survival horror elements. But the promise of Alife, the glimpses of when it worked, really made the game a place, the ultimate frontier simulation in a game, you could really feel, in a way not communicated by setting or world building but actual gameplay mechanics, that you where in a completely alien frontier full of rough men out to make their fortunes, and that is still so compelling and no other game has come close to that.
I do think, and there are people who would hate me for this opinion, the modern free play mod packs that CoC have spawned get far closer to the original vision of alife, and really do manage to make world that is alive by gameplay mechanics, not just art direction. There was a moment I had in dark valley, after being drawn father into the brush then I planned by a fire fight with the army, I found myself on a grassy hill, looking through my binos at a pack of lurkers hunting a herd of fleshes, as I counted my ammo, realizing it was more than quartered by my shootout and realizing I would have to get clever to make it back to camp. In that moment I felt like the promise of the idea that spawned SoC was finally reached. But the irony was, CoC free play mods are almost nothing like the original games, gameplay wise.
Now I want to build a pc so I can play stalker again…
Have you ever played Chernobylite? Super STALKER inspired. More drama than STALKER, but the mood is still solid and some of the characters are funny like the tweeker. Also has a strange time-travel mechanic that was brought over from the team's last game GET EVEN.
This was so good. Hopefully you do a podcast on esoteric professionalism in the future (behind a paywall).
Or another miscellaneous episode.
Some of the most important games of our time. So important that even the poors must know